PROGRAMS - SOVA
School of Visual Arts, SOVA, Virginia Tech, Graphic Design, Studio Art, Art, Creative Technologies, Art History
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PROGRAMS

UNDERGRADUATE

Art history develops the student’s ability to place a work of art in its historical, cultural, social, and political contexts by giving equal weight to the development of both analytical and visual skills. While an undergraduate concentration in art history may lead directly to graduate studies and to a career in teaching and scholarly research, there are also numerous opportunities in museums, galleries, auction houses, and publishing companies. There is no entry portfolio requirement for Art History. Associate Professor Michelle Moseley-Christian is the current Program Chair in Art History. mymc@vt.edu

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The Graphic Design program, formerly called Visual Communication Design, is notable for its practical and applied approach to design pedagogy. Majors in Graphic Design develop the conceptual abilities, problem solving skills and technical know-how required by a fast paced, competitive field. Graphic Design demands individual creativity, teamwork skills, and adaptability to changing markets and technologies. The program prepares students for the job market with practical experience and a full, professionally reviewed portfolio. Graduates of the program may find themselves working in print design, product and packaging design, web and interaction design, advertising, and other related fields. Graphic Design offers a Bachelor of Fine Arts degree (BFA). Graphic Design is a restricted option requiring a special application, portfolio review and completion of specific art prerequisites. Assistant Professor Meaghan Dee is the Program Chair for the Program. meaghand@vt.edu

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In the Studio Arts, majors can choose a concentration from a variety of disciplines including digital art, painting, drawing, ceramics, and sculpture. The built-in flexibility of the studio curriculum encourages students to explore and develop their talents and interests. While specialization in the traditional sense is open to all majors, the school also encourages innovative approaches by exploring areas in which different media and disciplines overlap or intersect. The B.F.A. in Studio Arts is specially addressed to students who aim to continue their education as artists at the graduate level. A required entry portfolio review determines acceptance into Studio Arts. Assistant Professor Travis Head is the current Program Chair for Studio Arts. thead8ev@vt.edu

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Creative Technologies is a program that prepares students to become future leaders of many new artistic fields and industries. Students who graduate with a Creative Technologies BFA will go on to pursue careers spanning gaming, film, animation, motion graphics, video production, and fine arts. Some students will also pursue graduate programs in these fields. Associate Professor Simone Paterson is the current Program Chair for CT. simpat@vt.edu

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GRADUATE

As a terminal degree, the Master in Fine Arts in Creative Technology requires a total of 60-credit hours. Students work closely with graduate faculty members to draft a specific program of study that fits their specific interests. Contact Thomas Tucker for more information. Click here for the MFA Creative Technology Website.

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This is a new cross-disciplinary degree with two interrelated emphases (material culture and public humanities), which share common intellectual issues and employment goals. This MA degree will produce graduates who will be able to interpret material culture (e.g., physical objects; historical artifacts) within informed historical/ cultural frameworks, so that they are prepared for a wide range of careers in museums, historical societies, and community and cultural organizations. Material culture is the study of material or physical objects, as well as the placement of those objects in critical, theoretical and historical perspectives as the products of distinct cultures. Public humanities bridges the divide between academia and the public by encouraging dialogue between scholars and communities on cultural and social issues.

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